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ROGUE LEGACY STORY FULL VERSION
The full version of Rogue Legacy 2 will be feature and content complete, with a concluding narrative, the full measure of gameplay elements, and additional components like localization and achievements. How is the full version planned to differ from the Early Access version? While we would love to give a guarantee, things change, whether it be an oversight on our best-laid plans, or simply big and unexpected new features that we absolutely must have in the game. But don’t bet on this even if you are a gambling man. Our current roadmap pegs the launch of the complete game approximately one year after the Early Access release, sometime in 2021.
ROGUE LEGACY STORY UPDATE
For example, if a monthly update is too aggressive for us to maintain, we may batch everything into the major updates.Īpproximately how long will this game be in Early Access? That means anything can change, from when an update comes out to what appears in each. Nothing is set in stone: This schedule is purely preliminary, because we have no idea how things will work out. RL2 has a lot of moving parts, and we want to make sure the experience is as smooth as possible for players. There is no schedule for these patches though, because it purely depends on how many bugs occurs between updates and the severity of them. Minor updates include new traits, new spells, new relics, new rooms, new insights, new equipment, and new runes.īug -fix patches at any odd hour: Of course we will be at-the-ready to address any bugs people may encounter. These minor additions will hopefully ease the wait before we can drop big content packs. Minor updates in-between major ones: Because there are so many places to add new content in Rogue Legacy 2, our plan is to do so incrementally between major updates. Major updates will come with big announcements and a video detailing the changes. We’ll also add big features (either alongside or in replace of new biomes) such as new player classes, NG+ mods, and new NPCs.
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every 2 months: Major updates include biomes and everything associated with them (new bosses, new enemies, new hazards, etc.). We already have a roadmap of what would be in the final game, but we’re excited to see what fans will come up with along the way. All of this involvement helped steer RL1 in a better direction, and we feel that officially bringing Rogue Legacy 2 into Early Access is the next natural step.
ROGUE LEGACY STORY MODS
We also had diehard fans creating incredible mods and content that kept Rogue Legacy’s flame burning. Your feedback resulted in new traits, balance tweaks and improved stability. But we're still working on them through Early Access, and we'd like to keep a few secrets in our back pocket.īefore the launch of the first Rogue Legacy we received an immense number of ideas from the community through social media, emails, and our Steam Community forums. Just more everything.ĪND THERE'S A WHOLE LOT MORE. More traits, more spells, more classes, more biomes, more enemies, more equipment, more rooms, more story. Of course we’re also adding more of everything people loved from the original Rogue Legacy. However, in some cases progression could still hit a wall, so we’ve introduced new mechanics such as Off-shore Banking to give struggling players more ways to succeed. RL1 was always designed for accessibility, by catering to both the hardcore players through skilled gameplay, and the more casual with a detailed level up system. This makes choosing your heirs a meaningful decision every time. The more debilitating the trait is (in-game), the bigger the reward. Through the powers of Socialism we’re bringing in the Universal Healthcare System, which adds a gold gain modifier to some traits. You must prove your worth, provided you can find them. And heirlooms are not simply handed to you. These are not basic lock-in-key abilities, but powers that fundamentally change how you play. To really push the metroidvania flair, RL2 introduces heirlooms: special items that permanently give your heroes new abilities that fully reveal the world’s secrets. Each biome adopts different “build strategies” to create completely unique yet-still-randomly-generated regions. We went all-out with biome generation to make each area in RL2 feel completely new. Rangers use bows, Lancers have multi-directional swings, and chefs throws ladles. On top of new abilities, classes now have weapons that completely alter how they play. The art uses heavy shading and all animations are done using stepping techniques to keep the familiar RL look and feel. The sequel features 2.5D stylings, with 3D characters against hand-drawn backdrops. We’re taking a whole new artistic approach to Rogue Legacy 2.